OpenGL

You have now come to a completely new part of VisuMath 3.0 compared to the older VisuMath 2.1. Actually, as it is used for visualizing surfaces in 3D, it replaces the older design environment with limited capabilities, that is still there but mainly for compatibility reasons.

Most of the visualization options are found on top of this environment in different tabsheets. Here, we describe the different tabsheets.

Below, we give some examples of the effect of different settings. Additional examples can be found in the projects section of this help file.

Each surface with its own color Colored according to RGB values
Colored according to height (hue coloring) Colored according to height (individual colors)
Reflection with an environment map Colored using a color function
Transparency Level curves activated
Combination of level curves and iso color lines Detailed view of the triangular mesh
Restrictions and two sided lighting Grid visible
Restrictions and one side lighting Change of light source power and reflectance of surface
A mathmatical office chair Beating heart as example of animation