VisuMath (version 3.0)

Copyright 2000-2013

Author: Ignace Van de Woestyne

e-mail: ignace.vandewoestyne@kuleuven.be

URL: www.visumath.be

Introduction

In several scientific disciplines, one makes use of functions to describe phenomena or processes. For these, mathematics offers a number of utilities. For instance, with the use of different coordinate systems, these functions can be described efficiently. To see which objects these functions represent, VisuMath is developed. Evidently, the objects that can be visualized live in a 2- or 3-dimensional space. So VisuMath visualizes only curves and surfaces.

VisuMath example
Consequently VisuMath is a visualization tool. In this respect, it corresponds to the goal that the author is aiming for to develop visualization techniques. We are convinced that, influenced by an "image culture" with which we all are confronted, people learn more effectively and more efficiently when knowledge is transferred in a visual way. This is done at the moment only in a rather limited way. This is perhaps a consequence of the lack of knowledge of several domains that one needs to control in order to achieve this (interdisciplinarity because of the knowledge of mathematics, computer programming and visualization techniques), and the cost of using existing commercial software.

The program VisuMath combines high quality visual output with ease of use. It is developed especially for research and education and is therefore free of charge for these purposes. Within the program, one can switch between English and Dutch but other languages can be added if one is willing to do some effort. Click here for an explanation on how this can be achieved.

Remarks to be considered

Structure of the program

VisuMath 3.0 contains three main parts that can be activated using the corresponding buttons in the upper toolbar:
Principal choice
Three additional options are available when working in 3D. Especially, the new OpenGL option becomes available by default as soon as one swithes to 3D. If one prefers to work with the limited 3d-design environment by disactivating the OpenGL option, the buttons Output 3D and VRML-environment become active.